![]() ![]() ![]() I can appreciate the effort that youve put into this but this sort of cluttered special effects rave goes against almost everything i believe about aesthetics in 2d these modifications drown out volume&texture with a fuzzy opacity soup that stops having any meaningful conveyance or artistic value by the fourth consecutive overlap and suggests a lack of confidence in visual decisions. And you are all set! For RPG Maker XP or VX users, alpha channels are supported so you don't need to worry about transparencies, just import your lighting effects picture like any other resource. Also make sure your picture is indexed by by going to "Image" on your tool bar in Photoshop and then "Mode" and finally "Index Color". ![]() If you don't want a background but just want the lighting effects, make sure you merge your lighting layers onto a black background and import it in RPG Maker 2003. Therefore you need to merge all of your lighting layers with a colored background.if you want your map to be tinted, the color can be pretty much anything (Yes even black, all you have to do is copy your image and put it into your "Picture" folder instead of importing it from RPG Maker, that way the black tint will show and it won't appear transparent) Or if you want say a blue tint you can merge all of your lighting effects layers on top of a blueish background and import it. Next I changed the transparency of that layer.or object to anywhere from 25-50% depending on where I imagined the light source to be.įor RPG Maker Users: If you are using 2003 or below you do not have access to alpha channels for your image. I took each individual object that I used (Note: Each object is placed in it's own Photoshop layer), and made a duplicate by pressing Control + J, then I went to "Edit" then "Transform" and finally "Flip Vertical." Next I pressed Control + U and changed the "Lightness" all the way to the left or black. I then went on to create my map using various chipsets pieces(Rpg Maker mapping graphics) as well as various textures that I applied to the floor and ceiling. Note: A higher resolution will result in a higher file size. For this example I opened up Photoshop, pressed Control + N for "New" and entered in the dimensions: 320X240 which is the standard resolution for Rpg Maker 2003. Be creative! How to Get the Effect: Step 1: You must import a map you have already created OR you can create one from scratch using Adobe Photoshop or another image editing tool. You must have your map made before you can add lighting effects on top. I tested it in your demo, and this works perfect with tints and lighting! Im going to test this now and hope it doesnt mess with the overlay paralaxx mapping XD.Pre-Requisites: -You must have Photoshop or an image editing tool. I spent 3 hours learning how to use the khas script, only to learn that flashes and tint doesnt work. * Open up the event in the fireplace to see how I setup the commands for the lighting effects there. * On MAP002, which is inside the house, open-up the top-left event to see the commands I placed in there to set the map lighting shade and the torch effect on the Party. * To see the Lighting Effects in action as you play the demo, simply enter the house. * If wanting to use in your own project, copy over the "Lights" folder (within the Graphics folder) and files within it into your own project. It's unencrypted so you can open it into your VxAce program and look at how I did things there. โพสต์ดั้งเดิมโดย LoneWolfDon:Okay, here's a demo with Victor's Lighting Effects script in action: ![]()
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